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// SYSTEMS — LIGHTING
01Deployable todaySegal Stagecraft

Lighting & Optical

Light is the first thing the audience reads. We rig it, map it, and run it on the same clock as everything else.

FIXTURE BAR — DMX / ART-NET · HAZE FOR BEAM DEFINITION
A single bar fanned across the room — DMX/Art-Net over a managed network, haze for beam definition.Beam plot
// WHAT WE OWN

We own the rig from plot to playback — fixture selection, hang, pixel map, and the console that runs it. The lighting is designed against the show, not pulled from a catalog, and it runs frame-accurate off the shared spine.

// INVENTORY — FIXTURE CLASSES

Reference-grade, not a fixed rental list.

Moving heads

  • Spot
  • Wash
  • Beam
  • Hybrid
  • Profile
  • Framing shutters
  • CMY
  • Gobo + animation

Static & wash

  • LED PAR
  • Batten / pixel bar
  • Cyc & wash
  • Blinders (Molefay-class)
  • Strobes (Atomic-class)

Followspot

  • Manual long-throw
  • Remote-operated (RoboSpot-class)
  • Automated tracking

Pixel & low-res video lighting

  • Pixel-mappable arrays
  • Kinetic pixel orbs
  • Media-server pixel feed

Beam definition

  • Hazers
  • Low-fog
  • Atmosphere on cue (cross-ref Effects)
// COMPONENTS — SPECS

6 component classes. Expand for the spec sheet.

Moving Head — SpotHard-edged profile mover for gobos, framing, and aerial texture.

The workhorse profile fixture: sharp-edged output with rotating and fixed gobos, an animation wheel, CMY mixing, and framing shutters to cut light off the set. Mapped into the rig and run frame-accurate off the console.

  • Profile
  • CMY
  • Framing
  • Gobo + animation
SourceLED engine, 500–800 W class
Zoom7° – 48°
ColorCMY + linear CTO, fixed-color wheel
Beam toolsRotating + fixed gobos, animation, prism, framing shutters
ControlDMX512 / Art-Net / sACN, 16-bit pan/tilt
Moving Head — WashZoomable color wash with per-pixel control.

Smooth, saturated wash with a wide zoom range and an addressable LED ring for pixel effects. Carries the color base of the show; pixel-mapped from the media-server feed when used as low-res video.

  • Wash
  • RGBW
  • Pixel ring
SourceRGBW / RGBL LED multichip
Zoom8° – 60°
ColorFull RGBW mixing, variable CTO, tunable white
Pixel controlPer-cell addressable ring
ControlDMX / Art-Net / sACN, pixel-map capable
Moving Head — Beam / HybridTight aerial beam for mid-air looks and fast movement.

Narrow, high-intensity beam for sharp aerial work and fast position chases, with prisms and frost for hybrid spot/beam looks. Reads best in haze.

  • Beam
  • Hybrid
  • Prism
Beam angle2° – 4° (beam), to ~24° (hybrid)
SourceDischarge or high-output LED
EffectsMulti-facet prisms, frost, fast strobe
MovementHigh-speed 16-bit pan/tilt
ControlDMX / Art-Net / sACN
LED PAR / WashStatic saturated wash and uplight, fast to rig.

Compact static wash for stage color, uplight, and scenic tone. Deployed in quantity for an even color field across a built or found surface.

  • Static
  • RGBWA+UV
  • Uplight
SourceRGBWA + UV multichip
Beam15° – 40° (interchangeable lens)
DimmingSmooth 16-bit, flicker-free for camera
PowerPowerCON true1 link, low draw
ControlDMX / Art-Net
Blinder + StrobeAudience blinders and high-output strobe for impact cues.

Warm-dimming audience blinders (Molefay-class) and a high-output LED strobe (Atomic-class) for the big hits — sequenced into the cue list, never freelanced.

  • Molefay-class
  • Atomic-class
  • Impact
Blinder2 / 4 / 8-cell, warm tungsten emulation
StrobeHigh-output white LED, 0–25 Hz
EffectsPixel chase, variable color temp
ControlDMX / Art-Net, zoned
Followspot — Remote TrackingRemote-operated long-throw spot with automated tracking.

Manual and remote-operated followspots (RoboSpot-class) with long-throw optics and automated performer tracking — operated from FOH, locked to the same network as the rig.

  • RoboSpot-class
  • Long-throw
  • Tracking
ThrowLong-throw optics, venue-scaled
OperationManual + remote, automated tracking option
Color/irisCMY, variable iris, framing
ControlRemote console + DMX / Art-Net
// CONTROL LAYER

What makes it frame-accurate.

  • grandMA3 / Hog 4 / ETC Eos consoles.
  • DMX512, Art-Net, sACN over a managed network.
  • Pixel mapping driven from the media-server feed.
  • Full backup / tracking-backup console with auto-failover.
// THE PIPELINE
01CONCEIVE
02DESIGN
03ENGINEER
04STAGE
05PERFORM
// HONEST STATUS
Deployable today

Spec'd, owned, ready to rig.

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